These indices have a minimum size of 4 bits. All indices are the same length: the minimum amount of bits required to represent the largest index in the palette. If only one block state is present in the palette, this field is not required and the block fills the whole section. data: A packed array of 4096 indices pointing to the palette, stored in an array of 64-bit integers.Name: The block state name and its value. ![]() Properties: List of block state properties, with being the name of the block state property.palette: Set of different block states used in this particular section.All sections in the world's height are present in this list, even those who are empty (filled with air). sections: List of compound tags, each tag is a section (also known as sub-chunk).LastUpdate: Tick when the chunk was last saved.All status except full are used for chunks called proto-chunks, in other words, for chunks with incomplete generation. It is always one of the following: empty, structure_starts, structure_references, biomes, noise, surface, carvers, liquid_carvers, features, light, spawn, heightmaps or full. Status: Defines the world generation status of this chunk.yPos: Lowest Y section position in the chunk (e.g. ![]() ![]()
0 Comments
Leave a Reply. |